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CPT306 / CPT408
Assignment 1: Creating a 2D GameGame Type
• 2D Roguelike

2Game Level and Measurement Units
• Game Level Settings
• Two levels in total • Survive 30 seconds in the first level to enter the second level • Survive 30 seconds in the second level to win the game
• Measurement Units
• Units
• Element size
• Movement speed
• Bullet flight speed
• Health Points / Hearts
• Measuring the health value of hero / enemies / obstacles
• Measuring the damage value of attacks
3Game Overview
4
Note: You can redesign all the image materials.Map, Obstacles, Enemies, and Hero
• Game Map Size: 23 units * 23 units
• Obstacles in Map
• 15 destructible obstacles with 3 health points, can be broken by melee/ranged attack
• 15 indestructible obstacles (exclude the out layer of map)
• Randomly generation
• Enemies
• Melee Enemies
• Ranged Enemies
• Hero
• Two skills: melee attack and ranged attack
Note: For more details, check the Assignment Specification. 5Menu and User Interface • In Main Menu • Start Button • Ranking Button • Acknowledge Button • Exit Button • In Appeared Menu • Home Button • Restart Button 6Somethings that can help you get higher mark (~25%)
• Enemies Behavior (~15%)
• Check the Assignment Specification. • Do not implement the behaviors to which the specification does not refer. • Add Background Music and Sound Effects. • Add resolution adjustment function. • Game elements and user interface are clear and easy to distinguish. • The user interface is designed in a uniform style.
7Somethings Useless
• Overly elaborate graphics or user interfaces. • More levels, more enemy types, more attack methods. • Mark will be reduced in this situation
• More game-supporting elements, such as attack ranged indication.
8Game Specification (Really Important)
This file states the following information: • The version of Unity you used to develop the game. • Enemies Behavioral Strategies in the game. • AI tools Usage Statement (Check the Lecture 1 slides)
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